C# ISTRUCTURALEQUATABLE NERELERDE KULLANıLıYOR HERKES İçIN EğLENCELI OLABILIR

C# IStructuralEquatable nerelerde kullanılıyor Herkes İçin Eğlenceli Olabilir

C# IStructuralEquatable nerelerde kullanılıyor Herkes İçin Eğlenceli Olabilir

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That is, you gönül create your own definition of structural equality and specify that this definition be used with a collection type that accepts the IStructuralEquatable interface.

Bu sayede, muta dokumalarının derunindeki verilerin sıralanması veya zıtlaştırılması kârlemleri özelleştirilebilir ve muayene edilebilir hale gelir.

It differs from reference equality, which indicates that two object references are equal because they reference the same physical object.

IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and hamiş just compare references or individual values.

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If two objects compare kakım equal, the GetHashCode method for each object must return the same value. However, if two objects do hamiş compare bey equal, the GetHashCode methods for the two object do hamiş have to return different values.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of C# IStructuralEquatable Temel Özellikleri the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm not really sure if I really got it.

We sevimli also make our own container play well with these other containers by implementing these interfaces.

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In all my years of development and blogging I never thought I would be writing about how amazing a C# struct is, how awesome IEquatable is, and how C# 7 features make implementing all of it mind blowing.

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

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There is no need for an equality operator that accepts different types. That should derece even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

However, this is derece so great if you are using the struct in a dictionary bey my good friend Dustin mentioned to me because a Dictionary will always use the object version of Equals, which falls back to boxing :(

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